Tag Archive: sound


Okay everyone, I’ve spent enough time on this now and it’s reached that lovely point of readiness. 0.6 is finally here!

Gener8-Logo-3d

Tons of updates and improvements. More bug fixes than I can remember.

It’s been nearly a year since the last release (where did all that time go?), and many of those hours have gone into refining almost every function of this module suite.

NEW FEATURES IN 0.6

  • Recordable and editable Timeline for clip changes.
  • Full native Novation Launchpad support.
  • Native Korg Nano control support.
  • Syphon input support.
  • Support for new Modul8 2.7 keywords.
  • Enhanced Scrub bar for stutter free scratching.
  • Clip transition auto-fade feature. (Available in the Editor preferences)
  • Improved BPM Tap functionality.
  • Option to disable Auto-Loop function during Logical Render. (Available in the Editor preferences)
  • Deselect envelope points by clicking off the selection in the Editor timeline.
  • Edit the keyword of envelopes by text input (useful for envelopes that are difficult to pick in the main Modul8 UI)

Timeline Module:

  • Record your Gener8 Launchpad performances.
  • Dedicated module to view and edit your recording.
  • Select recorded clip events, drag to adjust timing, or delete them.
  • Adjust loop range from the timeline.
  • Zoom in for fine editing of your performances
  • Beat snapping. When dragging clip events they will stick to the nearest beat for easy editing.
  • Quantise function to tidy up your performance.
  • Beat/seconds counter display.

Novation Launchpad Support:

  • Create, Select or Trigger clips in Gener8 from the Novation Launchpad
  • Novation Launchpad displays all active clips automatically – no MIDI mapping required.
  • Select or create layers
  • Scroll pages
  • Tap BPM
  • Start/Stop Clock
  • Arm Timeline recording
  • Dedicated page for selecting media.
  • Works alongside Ableton Live (User 2 Mode)

Korg NanoKonrol Support:

  • Works in nanoKontrol Scene 3, leaving you plenty of space to map you own controls.
  • Toggles between A/B layers (top push button 9)
  • Adjust layer transparency/alpha values (faders 1-5)
  • Adjust layer audio volume (knobs 1-5)\
  • Select active row (knob 9)
  • Trigger clip on active row (bottom buttons 1-5)
  • Trigger entire active rows (bottom button 9)
  • Dedicated crossfader slider (fader 9)
  • Show/Hide layers (top push buttons 1-5)

If you’re on the mailing list you will receive a download link, and if you’re not join up and I’ll send you the goods.

I’ll be posting more info about this update over the next few weeks so keep your eyes peeled. So much to teach you all. I am in the process of building more tutorials and updating the manual at last too.

Hope you like it!

8 )

Nice tutorial…

I happened across this interesting tutorial the other day, which explains (among many other things) the use of a few of my modules, so I thought I’d share it here.

There’s even some clever techniques I hadn’t thought of myself! You’ve gotta love that…

Making of the Drop Box from HaijakArt.

Going back sometime last year, I had the fortune of being passed one of the new Faderfox controllers by Boris Edelstein (creator of Modul8). The controller is Boris’s own design and is being manufactured by Faderfox. For my part I was asked to come up with some modules for the device. Which I have done.

IMG_1292

User1Map

And here is a screenshot of the mod I have made.

For those of you on the ball you will know that with the release of M8 2.7 there is some simple integration of for the controller itself (including feedback for the LED’s etc).

What my module does is go much further, allowing full control of all your maps, some system set-ups for useful & complex procedures (media selection, syphon sources, colour swatches, sequencing), and allows you to easily produce an an infinite amount of patches, which can then be exported to XML.

For those of you interested you can download the manual.

The module will be available in the online modules library (through the app itself under the Modules menu).

Okay everyone, so during the course of this beta development, I have discovered a few of the bugs in my mods were ones I’d copied from other modules, while I was getting to grips with coding in Python.

Okay, so yes, this is a bit annoying, but now that I have the solutions, I can pass them through to some of the other mods, and the world will be a much happier place. ; )

These updates mainly improve the way the module saves its data into your Modul8 project file. But there have been some other advances too, like global LFO inputs in the Filter module’s animation section, and also, most of these modules will now check for updates on start-up.

So, there we have it. I have updated the following modules:

(at) BPM (global)
(at) Filter (layer)
(at) LFO (global)
(at) LFO Router (master)
(at) LFO Router (layer)
(at) Sound Router (master)
(at) Sound Router (layer)
(at) Layer Sequence 10×16

Most of these are available from the Modul8 online library (open Modul8, click the Modules menu, then select ‘Online Library’). You will find them in the public section.

Unfortunately the (at) Filter module does not like to upload to the online library for me, so the version there is outdated.

So here is a zip file containing all the updates. Download Updates.

I’ve also included an update to garageCube’s BPM Router module in this update (again, improved saving functionality).

For further detailed information about these updates you could check out my post on the garageCube forum, which explains where we have all been going wrong. Read Forum Post.

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